Caernest LARP Character Creation

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Caernest LARP has Open-Ended character development. There are no classes, levels or alignments. There is no maximum to the number of skill points a character can have spent.

Contents

Characters

A Character is the fictional persona used by players at Caernest LARP. While the character is the intellectual property of the player, by playing them at the game, they give rights to the game to use them as seen fit by Game Staff. This means that GMs have the right to ask a player to play their character to further a plot, or to write plot including a retired character, without the express permission of the player.
Characters have Names, Backgrounds, and Skills, and can accrue Experience points. Characters are not allowed to have blinding hatred for other PC races. Every Player is required to carry a Character sheet. (A Character sheet holds the details of your character. Blank character sheets can be obtained from Logistics.) Game Masters acting in their official capacity may demand that any player present their character sheet. Players who cannot produce their character sheets upon demand of a Game Master may be removed from play. Character sheets are invalid unless proofed and signed by Logistics.

Character Death

Should a character die, a new character must be created before entering play again. Players are not allowed to play more than one character per game. Dead characters do not pass on any of the following to a player's new character: Belongings, abilities, memories. (Note: This is not an exhaustive list.) Upon a character's death, the player is required to turn in all of that character's in-game possessions not looted from their dead body, and report the death of their character to Logistics. New characters must be based on a different concept than previous characters.
Players who experience character death are given one-half of their dead character's levels (rounded up) to upgrade their new character or an existing alt of the player. Experience Points not yet spent to level up may be transferred to another of the player's characters without penalty.

Death & New Players

Players attending their first event are allowed a single “Newbie death”. If a character dies at the player's first event, the player is permitted to expend the “newbie death” once and continue playing the same character. Players using a newbie death must report to Logistics or a Game Master to report their death. The Game Master will instruct the character on how to re-enter the game. Players who have attended more than one Caernest LARP event are not allowed any more Newbie Deaths.

Character Retirement

Players may voluntarily retire their characters. Game masters may deny the retirement of characters who are currently involved in plot or PVP-related conflicts.

Alternate Characters

Players may create a second character, commonly called an “alt”, at any time after their first character has reached tenth level. It is permissible for a player to play one character, but assign all XP earned to the alt. Alts must follow all rules for new characters. No player may share resources of any time or kind between their main character and their alt. Players may not have more than two characters active at any time (not counting dead or retired characters).

Character Amnesty

Players are allotted one Character Amnesty per character. Character Amnesty allows the player to change any aspect of their character, or even create an entirely new character. Character Amnesty may only be used between the end of the first event with that character, and the start of the next event that Player attends. A player using Character Amnesty does not lose any experience, treasure, or magic objects they obtained while playing the first version of that character. Characters that are similar enough after Character Amnesty may assume the old life, goals, and affiliations of the altered character. Players creating a totally new character with character amnesty must follow all rules for new characters. Character Amnesty can only occur at Logistics, and only under supervision of a Logistics official.

Character Advancement

Characters advance their skills by gaining Experience Points (XP). Characters start with Zero XP, and 10 skill points. XP are never awarded for playing your PC. Instead, XP are awarded to players for services and donations to the group. The most common means of gaining XP is by playing NPCs and volunteering time towards the game when needed. XP are used to buy skill points. Each skill point costs 5XP. Some skills cost more than 1 skill point to purchase.
Characters may only advance at Logistics when the player signs-in for the event.

Post Event Letter

A PEL is an optional short write-up of your character’s actions during an event, as well as an overview of what you did as an NPC. Players who provide to the Game Masters a Post Event Letter (PEL) may be eligible to receive 2 XP (claimed at the next event’s sign-in). PELs have a 500 word minimum, and must attempt to be grammatically correct and free of spelling errors. PELs in an improper format are worth nothing; ask for help from a GM or experienced player if you're unsure what to write.

Character Concepts

Players who distill their Character Concept into a typed, well-written, GM-approved background of more than 500 words may be eligible to receive 5XP. Backgrounds must be submitted electronically at least two weeks prior to an event. This experience award is only available before the character attains 12 skill points, or before a character's first appearance in game, whichever comes first.
Characters must have a unique name (as their first and last names; more than one character can have the same first or last name, but not the same combination of names). Players may not take names directly from pop culture, history, or literature. Players may not take the name of another established Caernest LARP character or figure. Players should choose only serious names for their characters and avoid silly or insulting names. Staff will evaluate the name of each new character, and may require you to change your character's name.
No player may start the game with rank in any kind of social organization. This also disallows players entering play with titles such as Sir, Lord, or almost any other. Characters who pay for certain Roleplaying Skills may be exempted from this rule, depending on the skill. A player may choose to come from any social background common to Caernest, but no player is permitted to come from a land of his or her own creation or from other fictional worlds. (Inventing the name of your home village or town, however, is acceptable). A players social background may not grant the player any special abilities or favors. Players are not permitted to create religions of their own. Characters are permitted, regarding religion, to follow any existing religion already written for Caernest. Players are not allowed to claim any kind of relationship to any of their previous characters.
Players are allowed to start parties, guilds, groups, organizations, etc. but are capped at a maximum player limit of ten. PCs are not allowed to adventure in groups of greater than eight. (This includes any additional members from outside your group attempting to join in on a potential plot or adventure.)

Skills

Skill Tables

These tables list out the Skills available to players at Caernest LARP:

Combat Skills
Skill Skill Point Cost Prerequisite Notes
Body 1 2 -- 1 Body point
Body 2 3 Body 1 2 Body points total
Body 3 4 Body 2 3 Body points total
Body 4 5 Body 3 4 Body points total
Buckler Fighting 1 -- Fight with a buckler
Great Weapon Training 2 Melee Training Use weapons longer than 45”
Melee Training 2 -- Use weapons 30” to 45”
Melee Proficiency 3 Melee Training 2 point damage total
Melee Expert 4 Melee Proficiency 3 points damage total
Caernest LARP Appendix D: Skill Descriptions#Missile Training 2 -- Use missile weapons
Missile Proficiency 2 Missile Training 2 points damage total
Missile Expert 2 Missile Proficiency 3 points damage total
Shield Fighting 1 Buckler Fighting Fight with a shield
Thrown Weapon Training 2 -- Use throwing weapons
Thrown Weapon Master 3 Thrown Weapon Training 2 point damage total
Two Weapon Fighting Training 2 Melee Training Use two weapons, both under 30”
Two Weapon Fighting Expert 3 Two Weapon Fighting Training Use two weapons, one up to 42”
Two Weapon Fighting Master 4 Two Weapon Fighting Expert Use two weapons, both up to 42”
Weapon Master 5 All other combat skills Swing for "3 Pierce" or "3 Slay" once per turning

General & Knowledge Skills
Skill Skill Point Cost Prerequisite Notes
Estimate Value 2 -- Access to item value sheets
Identify Magic 2 -- Access to magic item sheets
First Aid 1 -- Keep people alive with mortal wound
Herbalist 2 -- Can use alchemy items that require skill
Lore 2 -- Ask 1 question between games
Advanced Lore 3 Lore Ask total of 2 questions between games
Master Merchant 1 Merchant Can turn in 50 coin for 7XP
Merchant 1 -- Can turn in 30 coin for 4XP
Racial Languages 1 -- Can take this skill multiple times for multiple languages
Read Magic 2 -- Can read scrolls
Tradesman 1 Estimate Value Income

Production Skills
Skill Skill Point Cost Prerequisite Notes
Alchemy 1 1 Herbalist, 2 Production Points Can create level 1 alchemical compounds
Alchemy 2 2 Alchemy 1, Mirror of Sophistry Can create level 2 alchemical compounds
Alchemy 3 3 Alchemy 2, Hermetic Rod Can create level 3 alchemical compounds
Alchemy 4 4 Alchemy 3, Thaumaturgist’s Mortar Can create level 4 alchemical compounds
Alchemy 5 5 Alchemy 4, Philosopher’s Stone Can create level 5 alchemical compounds
Brew Potion 2 Any level 1 spell, 2 Production Points Can brew potions
Craft Points 1 -- Used for Weaponsmithing, Ornamenting and Tinkering
Ornamenter 1 4 1 Craft Point Can craft up to 4 craft-point items
Ornamenter 2 3 Ornamenter 1 Can craft up to 8 craft-point items
Ornamenter 3 4 Ornamenter 2 Can craft up to 12 craft-point items
Ornamenter 4 5 Ornamenter 3 Can craft up to 16 craft-point items
Ornamenter 5 6 Ornamenter 4 Can craft up to 20 craft-point items
Production Points 1 -- Used for Alchemy, Brew Potions, and Scribe Scroll
Scribe Scroll 4 Any level 1 spell, Read Magic, 1 Production Point Can create scrolls
Tinker 1 4 1 Craft Point Can craft up to 4 craft-point items
Tinker 2 3 Tinker 1 Can craft up to 8 craft-point items
Tinker 3 4 Tinker 2 Can craft up to 12 craft-point items
Tinker 4 5 Tinker 3 Can craft up to 16 craft-point items
Tinker 5 6 Tinker 4 Can craft up to 20 craft-point items
Weaponsmith 1 4 1 Craft Point Can craft up to 4 craft-point weapons
Weaponsmith 2 3 Weaponsmith 1 Can craft up to 8 craft-point weapons
Weaponsmith 3 3 Weaponsmith 2 Can craft up to 12 craft-point weapons
Weaponsmith 4 4 Weaponsmith 3 Can craft up to 16 craft-point weapons
Weaponsmith 5 5 Weaponsmith 4 Can craft up to 20 craft-point weapons
Master Smith 5 At least 2 of: Ornamenter, Tinker, or Weaponsmith at level 5 Can craft up to 24 craft-point items

Roleplaying Skills
Skill Skill Point Cost Prerequisite Notes
Druid 1 4 Staff permission Speak with Plants
Druid 2 4 Druid 1, GM permission
Druid 3 4 Druid 2, GM permission
Druid 4 4 Druid 3, GM permission
Druid 5 4 Druid 4, GM permission
Medium 1 4 GM permission
Medium 2 4 Medium 1, GM permission
Medium 3 4 Medium 2, GM permission
Medium 4 4 Medium 3, GM permission
Medium 5 4 Medium 4, GM permission
Status 1 4 GM permission
Status 2 4 Status 1, GM permission
Status 3 4 Status 2, GM permission
Status 4 4 Status 3, GM permission
Status 5 4 Status 4, GM permission
Ordained 1 4 GM permission
Ordained 2 4 Ordained 1, GM permission
Ordained 3 4 Ordained 2, GM permission
Ordained 4 4 Ordained 3, GM permission
Ordained 5 4 Ordained 4, GM permission

Magic Skills
Skill Cost Level Prerequisite Notes
Magic Power 1 n/a none Required for casting spells; maximum of 20
Master Mage 5 n/a 20 power and all spells of a school
Aegis Magic
Rituals of Protection 1 n/a 1 Magic Power Point Participate in Aegis rituals
Magic Armor 1 1 1 Magic Power Point 2 point Magic Armor to target touched
Toughness 1 1 1 Magic Power Point Target touched gains +2 Body points
Spirit Shield 2 2 Level 1 Aegis Spell Protects target touched against next poison, acid attack
Anti-Magic Shield 2 2 Level 1 Aegis Spell Next Dart Spell at target touched is nullified
Sanctuary 3 3 Level 2 Aegis Spell 10’ impenetrable bubble around caster
Improved Magic Armor 3 3 Level 2 Aegis Spell 4 point Magic Armor to target touched
Anti-Magic Aura 4 4 Level 3 Aegis Spell Magical attacks at target touched are nullified
Synchronize 4 4 Level 3 Aegis Spell Aegis effects (up to 4th level) active on Caster are duplicated to target touched
Poison Immunity 5 5 Level 4 Aegis Spell Target touched is immune to poison (and acid)
Aura of Reflection 5 5 Level 4 Aegis Spell Next magical attack at target touched rebounds at enemy
Compulsion Magic
Rituals of Compulsion 1 n/a 1 Magic Power Point Participate in Compulsion rituals
Weaken 1 1 1 1 Magic Power Point Magic dart makes target hit for half damage
Disengage 1 1 1 Magic Power Point Magic dart makes target unwilling to attack caster
Charm 2 2 Level 1 Compulsion Spell Magic dart makes target your trusting friend
Silence 2 2 Level 1 Compulsion Spell Magic dart prevents speech
Pin 3 3 Level 2 Compulsion Spell Magic dart prevents target from moving his feet
Memory Loss 3 3 Level 2 Compulsion Spell Magic dart removes last 10 minutes of memory
Fear 4 4 Level 3 Compulsion Spell Magic dart makes target flee from you
Stun 4 4 Level 3 Compulsion Spell One magic dart makes the target unable to act, move or speak
Dominate 5 5 Level 4 Compulsion Spell Magic dart gives command of a living creature
Mind Blank 5 5 Level 4 Compulsion Spell Target Touched is immune to Compulsion magic
Enchantment Magic
Enchantment Rituals 1 n/a 1 Magic Power Point Participate in Enchantment rituals
Magic Lock 1 1 1 Magic Power Point Magically lock a door, window or box on touch
Enhance Armor 1 1 1 Magic Power Point Target touched gains +1 armor points to existing armor
Enchant Shield 2 2 Level 1 Enchantment Spell Shield touched absorbs next magic or alchemy attack
Silvershine 2 2 Level 1 Enchantment Spell Melee weapon touched deals silver damage for ten minutes
Enchant Weapon 3 3 Level 2 Enchantment Spell Weapon touched deals elven steel damage
Eldritch Stone 3 3 Level 2 Enchantment Spell Throw two darts dealing 4 elven steel damage each
Spellstore 4 4 Level 3 Enchantment Spell Weapon stores a spell cast into it for later use
 ??? 4 4 Level 3 Enchantment Spell
Wraithbane 5 5 Level 4 Enchantment Spell Weapon touched does +1 damage and is elven steel
Shadow Skin 5 5 Level 4 Enchantment Spell Target Touched is immune to all Weapon damage which is not Elven Steel
Nature Magic
Rituals of Nature 1 n/a 1 Magic Power Point Participate in Nature rituals
Mend Armor 1 1 1 Magic Power Point Completely repairs armor damage on touch
Grounding 1 1 1 Magic Power Point Throw magic dart that prevents magical movement and escape
Dissipate 2 2 Level 1 Nature Spell Caster dissolves into elements and disappears, able to move short distance
Natural Repulsion 2 2 Level 1 Nature Spell Throw four magic darts that repel plants, insects, lesser elementals, or lower fae
Elemental Dart 3 3 Level 2 Nature Spell Throw two magic darts dealing 4 points of fire damage
Elemental Weapon 3 3 Level 2 Nature Spell Weapon touched deals fire damage
Banish 4 4 Level 3 Nature Spell Throw a dart which forces someone into a dissipate they can't escape from
Petrify 4 4 Level 3 Nature Spell Throw a dart which turns someone to stone, remove curse fixes them
Ley Lines 5 5 Level 4 Nature Spell Magically move to your designated home
Primal Form 5 5 Level 4 Nature Spell Target touched is immune to fire damage, and any weapon the target wields deals Primal damage.
Necromancy Magic
Necromantic Rituals 1 n/a 1 Magic Power Point Participate in Necromantic rituals
Reap Spirit 1 1 1 Magic Power Point Steal the touched target's spark, preventing revival, must remain within 300 yards of body
Ghastly Visage 1 1 1 Magic Power Point Target touched appears as undead to other lesser undead
Repel Undead 2 2 Level 1 Necromancy Spell Throw four magic darts that repel lesser undead
Creeping Rot 2 2 Level 1 Necromancy Spell Dart does 4 poison damage. (Non Magical)
Sanctify 3 3 Level 2 Necromancy Spell Prevents undead from entering a building or structure
Curse 3 3 Level 2 Necromancy Spell Magic dart causes target to have 1 Body
Lesser Command 4 4 Level 3 Necromancy Spell Throw four magic darts giving command of lesser undead
Unhallow 4 4 Level 3 Necromancy Spell Prevents living from entering a building or structure
Abomination 5 5 Level 4 Necromancy Spell Target touched gains DR 2
Greater Command 5 5 Level 4 Necromancy Spell Magic dart gives command of a greater undead
Restoration Magic
Rituals of Restoration 1 n/a 1 Magic Power Point Participate in Restoration rituals
Heal Body 1 1 1 Magic Power Point Heals all Body damage on touch
Diagnosis 1 1 1 Magic Power Point Reveals all non-magical ailments in person touched
Restore Limb 2 2 Level 1 Restoration Spell Heals all limb wounds on touch
Purify Spirit 2 2 Level 1 Restoration Spell Cures poisons, diseases, and physical afflictions
Heal Mortal Wound 3 3 Level 2 Restoration Spell Heals one torso wound on touch
Remove Curse 3 3 Level 2 Restoration Spell Removes magical curses, such as Petrification and Curse
Panacea 4 4 Level 3 Restoration Spell Heals torso, limbs, body, poisons and disease on touch
Triage 4 4 Level 3 Restoration Spell For one minute, cast any level 1 or 2 Restoration spell for free
Second Breath 5 5 Level 4 Restoration Spell Caster receives Panacea before dying
 ??? 5 5 Level 4 Restoration Spell
Void Magic
Rituals of Void 1 n/a 1 Magic Power Point Participate in Void rituals
 ??? 1 1 1 Magic Power Point
 ??? 1 1 1 Magic Power Point
Mana Burn 2 2 Level 1 Void Spell Two magic darts that drains 4 Magic Power points
 ??? 2 2 Level 1 Void Spell
Slaying Swarm 3 3 Level 2 Void Spell Two magic darts dealing 4 Magic Slay damage each
Dispel Magic 3 3 Level 3 Void Spell Nullifies a variety of magical effects on touch
Severance 4 4 Level 3 Void Spell Four magic darts that drain 4 Magic Power points each
 ??? 4 4 Level 3 Void Spell
 ??? 5 5 Level 4 Void Spell
 ??? 5 5 Level 4 Void Spell


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